![]() ![]() ![]() ![]() ![]() In fact, there's so much strategy involved in the non-battle aspects of the game that there's even a mode that lets you play a campaign without any battles at all. That's not to say that city management will be so simple it's stupid. For Stronghold 3, due in September, developer Firefly Studios hopes to return to what worked before: simple, intuitive city management, balanced with vicious real-time-strategy fights. Unfortunately, the 2005 sequel didn't do as well, placing too much emphasis on fiddly micromanagement and not enough on bloody battles. As the leader of a small fiefdom, you had to keep your people happy (or at least scared), besiege other castles, and defend your territory against attack. It's good to be king, according to one cliché, and in 2001's hit PC game Stronghold, that was definitely the case.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |